The Battle of Chalons

銷售價︰ HK$359.0
品 牌︰  Clash of Arms
型 號︰  COA TPS06B
庫存狀態︰  有庫存
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Turning Point Simulations (TPS), a division of LPS Inc, examines these 20 battles with a new series of boxed wargames. These games emphasize accessibility and playability, and mounted, die-cut counters.


Each battle is presented in a design of low complexity, but high challenge, from some of the industry's top designers.


These games are all distinct designs—there is no single "Decisive Battles" ruleset that gets modified 20 different ways. But they will all share some common goals... interest... playability... quality components. While the series will be aimed to "look" like a series (and look sharp on a bookshelf), these games are all meant to be played. The final game in the series of 20 is now releasing. Designed by the late Richard H. Berg (perhaps the last design of his he saw published), The Battle of Châlons features the unusual situation of an unstoppable force meeting an immovable alliance.

Hunnish leaders like Attila, were far more than merely brutal, playing alliances, taking advantage of the deaths of neighboring leaders, and playing both Eastern and Western Romans as clients and victims. Attila had spent time “visiting” various parts of both East and West, but taken home more loot from the East and decided there must be riper pickings in the West. Adding much of Gaul to his empire and plundering the rest looks to have been his aim, but his movements suggest as much opportunism as strategy. In 451 AD, Châlons was merely a place where Attila encountered the unexpected….

Opposing him was a Roman leader, Flavius Aetius, with an army that was primarily Visigoth and “Roman” but also included various Celtic and German tribes, Romano-Britons and their own allies of Franks, Alans, and Burgundians. Aetius had Hunnish warriors fighting FOR him in earlier battles, and spent time with both the Huns and Goths as an honored hostage (learning much about both peoples while there.) In fact, his father was a Roman general of “Scythian” origin, one of the original groups of powerful mounted nomads, so you could say he was closer to his allies and adversaries than most Roman commanders of the day, which is one reason he was one of the most influential men in the Western empire for over 20 years. So, born half-Roman, but all business, The Battle of Châlons saw “the last great Roman general” at his finest!



Now, you can apply those multi-faceted armies against each other in a way that really shows off their diversity. Our Châlons game uses full-sized cards for each unit. Each card has all the information you need for movement, activation, combat, and morale. Players set up their best available deployments to execute their strategies and win the game (if the gods of fortune smile!). Your leaders allow activations and assist in combat. Some troops may make choices other than what the commanders might have wished (and that can work out well or otherwise). It’s all part of presenting this chaotic game in a timely and playable fashion.


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