Suddenly, to his right, geese startle from the tall, drying grass of the field. They fly fast and out of view quickly. Commander Dietrich turns his gaze sharply to the right and there, indistinctly outlined, silent, foreboding...his eyes make contact with it - a Russian T34.
Inside the tank, his team is alert and ready. In the confined space of the tank they are in position. Through the radio they hear the call, "I spot 'em at 1600, 1600!!" Through the narrow rectangular window the driver attempts to locate the T34. An AP shell is loaded into the breech. The gunner yells, "Ready to fire!" His heart, too, is pounding. Loud sounds now, the gears, the clacking of Bogey wheels over terrain, the vibration of the motor...then, "Hull down, hull down," is called out to the driver. The Commander orders, "Traverse, traverse...TRAVERSE!" The turret moves slowly, the sounds of machinery moving but slow, too slow! The alert gunner feels the rush. "I've got 'em in my sights, 1400...1200! Do you see him, do you see him?" The panic, the fear, the adrenaline are palpable. "I've got 'em sir, I've got 'em!!" The anticipated command comes as the tanks advance..."FIRE!" The gunner aims, pulls the lever, and its SHELL AWAY….
Tank Duel: Enemy in the Crosshairs is a card-based game for 1 to 8 players that depicts tank-to-tank warfare on the Eastern Front of World War II in the early to mid 1940s. It attempts to convey the claustrophobia and urgency that tank crews experienced in this bitter conflict, utilizing a simple Action system to keep the action moving at a rapid pace. Players will issue commands with the use of Battle Cards and attempt to score Victory Points by claiming Objectives and eliminating their opponent's tanks and crew.
The tank board will be used to keep track of information regarding the status of a tank and its crew. Types of condition could include, tank on fire, damage tracks, immobilized and damage to the gun.
The crew information will include health of each individual crew member, the crews experience, and morale status.
The board also contains areas to manage your spotting and acquisition of enemy tanks and range on the battle field between tanks. There is also a box to hold the terrain that the tank is currently in or its movement status as well pertinent firing information.
Here is an example of some of the cards that are included in the battle and damage decks for Tank Duel: Enemy in the Crosshairs:
Each player will be managing a hand of cards. With these cards the player will be able to take actions. Some of the actions a player may take during his turn could include:
Game Design: Mike Bertucelli
Developers: Joe Aguayo and Jason Carr